Link - Zelda TOTK / Clair Obscur LINK from ZELDA TOTK rendered in the world of CLAIR OBSCUR, EXPEDITION 33. ♫ Videos with Music ♫ ... I used a Metahuman basehead to reuse the faceguts and some skin texture. I used the Polyhammer tool to bridge between Blender and Unreal and the Blender plugin Mesh Data Transfer to import my Zbrush meshes to back Blender. Polyhammer : https://www.polyhammer.com/ Mesh Data Transfer : https://mmemoli.gumroad.com/l/tOKEh ... Thanks to Frederic D'Aoust and J Hill for the help! 原文:https://www.artstation.com/artwork/rlmy0O