Stylized character test, created in Adobe Medium in 2019, refined and detailed in ZBrush, animated and rendered in Maya and Arnold last year.
One of several projects trying to create a proof of concept for a character from sketch to animated test using workflow shortcuts.
Only a few pieces have retopology, most of the model is just ZRemesher generated geometry with a basic joint hierarchy for posing and animation; it's more focused on a proof of concept rather than a production model, so there are lots of intersections here and there and other missing detailing in some pieces.
Thanks for watching!