Model and texture by Artem Huleha. Materials, lighting presets, diffuse baking technology, consultations and all pipeline by Anton Huleha. (and some consultation in texturing). For 'Call to arms: Gates of Hell - Ostfront' well known RTS game. Texture 3072px*3072px(512px*256px for tracks) ingame and 4096 for renders. Tracks and wheels baked from highpoly.